Tuesday, September 04, 2007

Tutorial 6 -- Mouse Input

Introduction

In this tutorial you will learn how to move a sprite to a certain position based on where the mouse is pressed at. You will learn how to check for rectangle collisions using a new method called the Intersects method.

Requirements

Knowing how to load a Texture2D with an image.

Read

Read the tutorial here: Tutorial 6

Remember

If something bad happens, do you really think God does not have it under control?

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